Posts Tagged ‘MIDI’

Activating & exporting multi-outs in Superior Drummer

Friday, January 29th, 2010

So you want to export the individual instruments played in Superior Drummer as audio files? Easy! Here’s a step by step way to do it. For this tutorial, I’ll be using Cubase 5.

First, create a new empty project in Cubase, and after it opens, click on Devices/VST instruments, and select Superior Drummer:

013010-0154-activatinga1 Activating & exporting multi-outs in Superior Drummer

Note that I’m not using the usual function of adding a VST instrument track; this is important. If you add a normal VST instrument track, you won’t be able to use SD’s multiple outs. Make sure to use this method.

When you add the instrument, Cubase will ask you if you want to create a MIDI track assigned to Superior Drummer – go ahead and click Create.

013010-0154-activatinga2 Activating & exporting multi-outs in Superior Drummer

Now, in Superior drummer, click on the MIXER button, and in the mixer window, in the OUTPUT row, click the orange text which reads “Out ½” – the menu that appears will have many options; we want to select “Multichannel“.

013010-0154-activatinga3 Activating & exporting multi-outs in Superior Drummer

Now, go back to your VST instruments panel in Cubase, and in the row for Superior Drummer, you’ll see a button next to the E button which is used to open the mixer window for the VST instrument. This is the outputs button. Click on it, and click “Activate All Outputs“:

013010-0154-activatinga4 Activating & exporting multi-outs in Superior Drummer

Now that you’ve done that, look at your Cubase project window; you’ll notice that you’ve got multiple channels – one for each of the outputs in Superior Drummer:

013010-0154-activatinga5 Activating & exporting multi-outs in Superior Drummer

Now, go back into Superior Drummer, and open your MIDI Grooves, and browse to the one of your choice:

013010-0154-activatinga6 Activating & exporting multi-outs in Superior Drummer

Now, drag this MIDI groove onto the MIDI track that Cubase created for you at the beginning of this project, and the MIDI will appear in your project window pane. Click on the MIDI clip to select it, and then right click it; in the menu that pops up, select Transport/Locators To Selection:

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Now, hit play on the Cubase transport. You’ll see that each of the tracks (as long as there’s an instrument playing on it) will be showing output:

013010-0154-activatinga8 Activating & exporting multi-outs in Superior Drummer

It’s a good idea at this time to name those tracks to match those in Superior Drummer:

013010-0154-activatinga9 Activating & exporting multi-outs in Superior Drummer

Now, let’s say we want to export the Kick to an audio wave file, so we can use it in other productions, or effect it with audio effects. Simple! Solo the Channel assigned to the kick drum: 013010-0154-activatinga10 Activating & exporting multi-outs in Superior Drummer

If you’re playing back audio, you should only hear that kick drum now.

Now, click on File/Export/Audio Mixdown:

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In the window that appears, name your track, select where to save it, and under the “Import into Project” heading, select “Audio Track“. This will create a new audio track with that Kick drum wave file on it; you can also import it into your Pool, if you wish.

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When you’re done, hit “Export“, and exit the audio exporter when you’re done. When you go back into the project pane, you’ll see that you’ve got a brand new Wave file on a new audio track; this is your Kick drum!

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You can repeat this process for all of the drums you wish to export and use as audio files, and then do with them what you wish!

I hope you found this useful. Happy drumming!

-Brian

Setting up EZplayer Pro in Ableton Live

Monday, December 7th, 2009

Getting EZplayer pro set up in Ableton Live can be confusing at first, so I thought I’d write up a tutorial with some images.

For this tutorial I’ll be using Ableton 7.0.16.

First, open up Ableton, and open your plugins dialog. Scroll down to EZplayer and drag it into the device creation section, or create a new MIDI track to put it on.

112209-0419-settingupez1 Setting up EZplayer Pro in Ableton Live

Next, do the same for your Toontrack Plugin of choice, in this case, EZdrummer:

112209-0419-settingupez2 Setting up EZplayer Pro in Ableton Live

Now, we’ll set up the MIDI routing to tell EZdrummer to take its MIDI input from EZplayer Pro. Click on the pulldown under “MIDI from” select “EZplayer”.

112209-0419-settingupez3 Setting up EZplayer Pro in Ableton Live

Now do the same for the pulldown under “MIDI FROM“, selecting “EZplayer” from the pulldown. Finally, record enable this track.

112209-0419-settingupez4 Setting up EZplayer Pro in Ableton Live

Now jump back to the channel that you’ve got EZplayer Pro on. Open the EZplayer interface, and select the drummer you want to use from the pulldown next to the Velocity knob. I’ll select “EZdrummer” from the Toontrack menu:

112209-0419-settingupez5 Setting up EZplayer Pro in Ableton Live

Now I need to tell EZplayer what channel its going to send MIDI information to. Click the same pulldown you just used to select your drummer, and navigate to the MIDI output menu – select the channel you have EZdrummer on, in this case, channel 3:

112209-0419-settingupez6 Setting up EZplayer Pro in Ableton Live

Next, select a MIDI groove from your library of grooves and loops. You can drag some of them into EZplayer’s interface from here, or you can audition them using the quick audition player.

112209-0419-settingupez7 Setting up EZplayer Pro in Ableton Live

Finally, hit play in EZplayer; you’ll notice that EZdrummer is playing back the selected MIDI groove:

112209-0419-settingupez8 Setting up EZplayer Pro in Ableton Live

That’s it! I’ve included an Ableton Live set for quick reference or you can build this set yourself and save it as a template.

Happy drumming!

-Brian

Release version 1.5 of vielklang automatic harmony plugin

Tuesday, December 16th, 2008

Zplane.development released version 1.5 of vielklang. vielklang is an audio harmonization instrument for easy generation of vocal or instrumental harmonies with up to four voices. The utilization of voice leading and harmony progression models allows vielklang to create harmony parts in a more musical way than traditional harmony processors and makes it a versatile and creative tool for musicians, songwriters and producers.

The new version adds the following main features:

  • live MIDI input: play chords or voicings directly on the keyboard to control vielklang’s harmonization
  • new harmonization styles: 3-voice intelligent, Block Chords, Fauxbourdon, Organum
  • new export options: Audio/MIDI File Export for individual voices, MIDI export of harmony tracks
  • improved input melody analysis: new note detection algorithm improves accuracy and robustness
  • Ready for Pro Tools 8 and Cubase 5

About vielklang
vielklang allows quick and easy creation of natural sounding backing vocals, brass sections, and other harmony parts with up to four voices. It offers a new musical approach for the generation of the voicings: rather than synthesizing plain parallel voicings, vielklang takes into account the melodic context to create a chord-based arrangement and is thus able to produce musical harmonizations instantly.

Automatic recognition engines take care of initialization of obvious parameters like root note and key to let the user to focus on musical issues rather than tedious plugin configuration.

While vielklang will provide instant and meaningful results, experienced users have the option to edit the result with parameters like range (ambitus) or the distribution of the voices, to modify root note and scale, to edit single harmonies and to change each single pitch of each individual voice. Alternatively, the harmonization can be controlled by direct MIDI keyboard input.

vielklang’s main features are:

  • musical harmonization using voice-leading and harmony progression models
  • adjustable pitch correction, delay, timing humanization, timbre, volume, and pan for each voice
  • Audio-to-MIDI
  • MIDI-controlled snapshot system allows several harmonizations per audio input
  • one-click modification of tempo, pitch, scale and harmonies
  • plug and play: don’t waste time with tedious configuration

vielklang 1.1 is available for RTAS (Mac OS X, Windows), VST (Mac OS X, Windows) and Audio Units (Mac OS X) at a MSRP of $299.00/€249.00

More at: vielkang.zplane.de

How to extract a loop and alter its tempo in Cubase 4

Friday, November 21st, 2008

If you want to bring (Import) an MP3 or Audio file into CUBASE and analyze it for learning/teaching or

Simply reusing it for a song or track you are composing – Here is how you do it…

112108-1906-howtoextrac112 How to extract a loop and alter its tempo in Cubase 4

For example, if you want to be able to slow down (tempo wise – without changing the pitch) an audio track so that you can figure out what is being played and examine the arrangement or simply use it as a loop, read on…

Although you could technically do this to an entire song (3 minutes +) it’s better to break the song/track up into separate 4 BAR segments. This is because all of the TEMPO/TIME stretching – compressing capabilities of CUBASE are based on the idea of working with “small” 1-4 Bar loops.

So, the first thing to do is define “LOOPS” or small segments of the song/track for processing.

To start, we will define a 4 bar area or “loop” that we want to examine.

To do this we want to set the LEFT / RIGHT boundary (or the start and end of the loop) markers in Cubase… Remember at this point the TEMPO that is set in Cubase has no relationship to the audio

you have just imported since the DEFAULT tempo of a new project in Cubase is 120 Beats Per Minute or 120 BPM. IE: Cubase has NO idea and does NOT care if the audio you just imported has ANY tempo value of any kind.

112108-1906-howtoextrac22 How to extract a loop and alter its tempo in Cubase 4

NOTE: To set (adjust) the Left and Right “markers” – Set LEFT Marker by holding down the “Ctrl” key

And clicking (and sliding) in the RULER area – Set RIGHT Marker by holding down the “Alt” key and

clicking (and sliding) in the RULER area.

After setting the L & R “Markers we can preview the “LOOP” by clicking on the “LOOP Enable” icon in

The transport bar.

112108-1906-howtoextrac32 How to extract a loop and alter its tempo in Cubase 4

Once we like what we HEAR, we will “split” the “loop” by Right Clicking, Hovering over the “EDIT” category and then choosing “Split Loop” from the sub category of the menu.

112108-1906-howtoextrac42 How to extract a loop and alter its tempo in Cubase 4

Next, we’ll select the area that we just “split”

112108-1906-howtoextrac52 How to extract a loop and alter its tempo in Cubase 4

Now COPY / DRAG this “loop” to a new track… NOTE: whenever you drag a piece of audio –

(or MIDI for that matter) to a “blank” area, Cubase will “Auto-Create” a NEW track for you.

112108-1906-howtoextrac62 How to extract a loop and alter its tempo in Cubase 4

Now, we want to turn what we have identified as our “loop” into a NEW piece of audio.

112108-1906-howtoextrac72 How to extract a loop and alter its tempo in Cubase 4

You will now see this dialog box…

112108-1906-howtoextrac82 How to extract a loop and alter its tempo in Cubase 4

112108-1906-howtoextrac92 How to extract a loop and alter its tempo in Cubase 4

Next, focusing on our new piece of audio or “loop”, we want to figure out what the ACTUAL tempo of this loop is… First, double click on it to open the “SAMPLE EDIT” window.

The Sample Edit Window…

112108-1906-howtoextrac102 How to extract a loop and alter its tempo in Cubase 4

Since we KNOW this “loop” is 4 BARS long, we need to tell Cubase, right here…

112108-1906-howtoextrac113 How to extract a loop and alter its tempo in Cubase 4

112108-1906-howtoextrac122 How to extract a loop and alter its tempo in Cubase 4

After telling Cubase the correct BAR count, it calculates the TEMPO as seen above.

Cubase now tells us that the ACTUAL TEMPO of this 4 bar loop is 104 Beats Per Minute.

The last step before closing the sample edit window is to enable the “PREVIEW”

Button.

112108-1906-howtoextrac132 How to extract a loop and alter its tempo in Cubase 4

After closing the SAMPLE EDIT window, you will notice that the “loop” region

Looks like this…

112108-1906-howtoextrac142 How to extract a loop and alter its tempo in Cubase 4

This indicates that this “loop” or “region” will adjust itself to whatever tempo

You set in the “TEMPO TRACK”…

Let’s open up the TEMPO TRACK window and set the TEMPO…

112108-1906-howtoextrac152 How to extract a loop and alter its tempo in Cubase 4

112108-1906-howtoextrac162 How to extract a loop and alter its tempo in Cubase 4

Like this…

112108-1906-howtoextrac172 How to extract a loop and alter its tempo in Cubase 4

Now we’ll see the BARS and BEATS grid change to the NEW (correct) Tempo!

112108-1906-howtoextrac182 How to extract a loop and alter its tempo in Cubase 4

You can now change the TEMPO TRACK at will and the TEMPO of audio region we worked on will

Change accordingly – Without changing the pitch!

112108-1906-howtoextrac192 How to extract a loop and alter its tempo in Cubase 4

DRAG AND DROP Issues with Cubase 4

Thursday, November 20th, 2008

I recently got a call from one our regular clients about some funky-ness while

“Dragging & Dropping” MIDI in Cubase 4. In this case we were using Toontrack’s

EZdrummer. It’s usually very straight forward… You open up the Grooves window in

EZD, find what you want and just drag it over to the MIDI track that is assigned to EZD.

BUT, instead of the “chunk” of MIDI just dropping where we wanted it – It would create a

couple of NEW, UNWANTED tracks. Worse than that, it kept creating new pairs of these

unwanted tracks EVERY TIME we did a Drag and Drop from EZD.

112008-0605-draganddrop1 DRAG AND DROP Issues with Cubase 4

I figured that this HAD to have something to do with a preference in Cubase 4… So, I did

some digging and this is what I figured out…

NEXT…

When you do a MIDI “Drag and Drop, you are essentially IMPORTING MIDI into your

Project so, I had a look at the MIDI Preferences in Cubase 4…

To get to your Preferences, Click on the FILE MENU and then Click on PREFERENCES

As shown here…

112008-0605-draganddrop2 DRAG AND DROP Issues with Cubase 4

NEXT…

What I discovered was right here…

The DEFAULT Setting has these two options (see below) ON!

I’m not quite sure what “Auto Dissolve Format 0″ is or does but,

After much playing around with it, I determined that things are better

With this setting OFF. The next setting is the more obvious one…

“Import To Instrument Tracks”… This one is the real culprit. This

Was creating new instrument tracks EVERY time we did a Drag And Drop.

SO – Shut these two “preferences” OFF and Dragging And Dropping MIDI

In Cubase 4 will act the way you’d expect.

112008-0605-draganddrop3 DRAG AND DROP Issues with Cubase 4